![]() The second time I managed to accrue enough wood and stone to build a spear, and then a pick, and then an axe. Straight off the bat, a naked guy stabbed me with his spear. The North American server I bumbled into was much more populated than the Australian one. Everyone wanted them, but no one could seem to get them. Oh, and buggies and quad bikes are out there, but on the servers I played their mention elicited a kind of awed annoyance. Most importantly, Hurtworld is “a hardcore multiplayer survival FPS”, and you can craft assault rifles, shotguns and pistols if you’re clever or ruthless enough to live that long. Meanwhile, like in Rust and Ark: Survival Evolved, you can build structures, and it’s straightforward and satisfying to do so. Weapons, picks and axes don’t seem to deteriorate either, a tedious micromanagement game loop I’m happy to see severed. Hurtworld is quite popular though, so why? There are some nice quality-of-life advancements: when you die, you keep your weapons but lose any crafting resources. ![]() You spawn in a low-detail, boring looking open world, spend hours foraging for crafting items, and then get killed by a 12-year-old. Its setting appears to be post-apocalyptic, but zero context is provided. ![]() Feeling defeated I left the drab, fun-hating Australians for more friendly North American pastures.Īt first glance, Hurtworld doesn’t seem like a very remarkable survival game. Luckily a swarm of irradiated hogs sniffed me to death shortly after. One particular user, OneHundred, told me to “fuck off”. “Apparently you can get quad bikes though,” he or she followed up a bit later, a little forlornly, I thought.Įven though no one had cars or quad bikes, most people on the Australian server were annoyed-some outright angry-that I had the audacity to ask about road trips. There was an awkward silence, and then user NERTCHER replied: “has anyone ever driven a car?” It turned out no one had. Legend has it these ruined buggies can be turned into buggies that work.
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